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1. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Ines Tegator wrote: There is no way to address cloaking without breaking the gameplay cloaking provides. Depth charges, fuel, capacitor, whatever, all undermine both the defense purpose of cloaking and the recon purpose, not to mention the "I h...
- by SGT FUNYOUN - at 2017.05.20 01:56:33
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2. 'New' Display mode - in Player Features and Ideas Discussion [original thread]
Matthias Ancaladron wrote: As a laptop player I'd love that. I need taskbar to be able to switch windows quickly, but I can't stand accidentally resizing it when clicking near targets at top of screen. Screen real estate is tight anyway and w...
- by SGT FUNYOUN - at 2017.05.20 01:49:56
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3. When will they add more systems? - in Player Features and Ideas Discussion [original thread]
The only way I can see an expansion... is if CCP added more star systems... of course there is one way that might be interesting... ... Procedural Generation. You saw No Man's Sky, some of the TellTale Games' moves, and many other games that h...
- by SGT FUNYOUN - at 2017.05.20 00:55:20
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4. Orca / Rorqual - Barge attraction - in Player Features and Ideas Discussion [original thread]
I actually had an idea for a Fleet Commander (FC) Organizational Overlay... while it would not actually DO anything on its own, you could be the FC and create a visual overlay (we do have implants in our heads, why can't a mapping overlay be shown...
- by SGT FUNYOUN - at 2017.05.19 23:07:30
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5. The Dodixie Stock Exchange Experiment - in Player Features and Ideas Discussion [original thread]
I think you're missing the point there young Jedi... Shares IRL and "shares" in this game... do not work like each other. Shareholders IRL in a REAL company physically OWN a piece of a company... more shares cannot be created without a majority ...
- by SGT FUNYOUN - at 2017.05.19 22:05:18
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6. BOWHEAD Tier 2 - The 'Baleen' - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: Look at freighters and t2 freighters for a comparison. You're looking at about a third. So even 750k is generous. I suppose if the bonuses are 7% then it might compensate for that yeah... ok, maybe yeah. Something to con...
- by SGT FUNYOUN - at 2016.11.30 00:24:32
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7. BOWHEAD Tier 2 - The 'Baleen' - in Player Features and Ideas Discussion [original thread]
SGT FUNYOUN wrote: The 'BALEEN' The Baleen would be a Tier 2 BLACKOPS enabled Capital Freighter, designed for carrying Fitted Ships through blockades and other hostile areas, and while it can go through High Sec... it is not at home in High Se...
- by SGT FUNYOUN - at 2016.11.30 00:21:52
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8. BOWHEAD Tier 2 - The 'Baleen' - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: Tougher freighters with jump drives have LESS capacity than t1 counter parts. You're probably looking for 750k m3 at all level 5 for its maintenance bay. Not totally against the concept though. 750K would be pathetic wh...
- by SGT FUNYOUN - at 2016.11.29 23:46:44
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9. BOWHEAD Tier 2 - The 'Baleen' - in Player Features and Ideas Discussion [original thread]
PopeUrban wrote: I see what you're going for here, but there's a really good reason that the only covops cloaky haulers aren't able to transport an entire fleet through a covops cyno. Anything bigger than the current niche that is filled by bl...
- by SGT FUNYOUN - at 2016.11.29 22:53:48
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10. BOWHEAD Tier 2 - The 'Baleen' - in Player Features and Ideas Discussion [original thread]
The 'BALEEN' The Baleen would be a Tier 2 BLACKOPS enabled Capital Freighter, designed for carrying Fitted Ships through blockades and other hostile areas, and while it can go through High Sec... it is not at home in High Sec... it enjoys danger....
- by SGT FUNYOUN - at 2016.11.29 22:15:10
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11. Testing of Fitting Simulation - in Test Server Feedback [original thread]
Nuadi wrote: Quote: ehp is calculated assuming omnidamage, rather than showing the ehp for the damage type you are weakest to While I realize your design is aimed at lowering the bar, this tool lacks a connection with Mission or Ratting p...
- by SGT FUNYOUN - at 2016.10.13 18:19:49
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12. Testing of Fitting Simulation - in Test Server Feedback [original thread]
Just watched Johnny Pew's (a.k.a. Sir Livingston's) youtube video on this... no longer can pilots use the excuse "I don't know how to fit my ship properly, the game didn't tell me/noone told/helped me. Imma rage quit and gripe about it!" Now a fig...
- by SGT FUNYOUN - at 2016.10.13 18:12:02
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13. Modifying mining lasers to show m3 while mining - in Player Features and Ideas Discussion [original thread]
James Baboli wrote: SGT FUNYOUN wrote: Madd Adda wrote: you can get this with a calculator and knowledge of fractions if one 180sec cycle gives you 1200m3, it stands to reason that 90 secs gives you 600m3 True.. but a) we are trying ...
- by SGT FUNYOUN - at 2015.04.30 20:26:14
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14. ROLL20, The New Beta 3D map, and Fleet Ops. - in EVE Technology Lab [original thread]
What if, a program could be written, using a copy of the new EvE 3D map... and be used as a tabletop strategy ROLL20 game board? In essence, you take the new 3D map API, and in REAL TIME, you track the players of your corporation through space......
- by SGT FUNYOUN - at 2015.04.30 20:16:25
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15. Modifying mining lasers to show m3 while mining - in Player Features and Ideas Discussion [original thread]
Madd Adda wrote: you can get this with a calculator and knowledge of fractions if one 180sec cycle gives you 1200m3, it stands to reason that 90 secs gives you 600m3 True.. but a) we are trying to make this game a bit more accessible to ki...
- by SGT FUNYOUN - at 2015.04.30 19:56:05
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16. An old lost exodus feature.. comet mining - in Player Features and Ideas Discussion [original thread]
Null Infinity wrote: DaReaper wrote: your bm would become invalid in about an hour or so. why? because the comet moves This. The rest of the idea is not that important, but please get rid of stationary belts, that do not require even sc...
- by SGT FUNYOUN - at 2015.04.30 19:46:06
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17. Venture - in Player Features and Ideas Discussion [original thread]
Yeah... why not.. +1 :)
- by SGT FUNYOUN - at 2015.04.30 19:38:17
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18. Modifying mining lasers to show m3 while mining - in Player Features and Ideas Discussion [original thread]
Jango Stone wrote: As I have focused primarily on mining, though I'm not certain if this idea has been suggested yet (if so, forgive me, I wasn't able to find it elsewhere in the forum). It would be nice to have mining lasers show how many m3 o...
- by SGT FUNYOUN - at 2015.04.30 19:36:57
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19. Bombers and Battleships - in Player Features and Ideas Discussion [original thread]
A) There is no problem with bombs or bombers. Just whiny cry baby's whimpering because they lost their BS fleet. BUT... Sure, let's fix them anyway... Proximity decloaking, NO. Not only would that screw with every cloak in existence but would ma...
- by SGT FUNYOUN - at 2015.04.30 19:14:39
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20. Mining deployable - in Player Features and Ideas Discussion [original thread]
no... just no. Mining sypon yes, but a mining thingy that makes only one cycle and then has to be refueled, and makes mining ships just about useless, no. Buy the skills, take a month, buy a hulk, get to mining. Simple, elegant, easy.
- by SGT FUNYOUN - at 2015.04.06 03:56:57
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